

Fruit Ninja Kinect 2 uses Kinect 2.0, and promises a better experience from top to bottom than its predecessor.įruit Ninja was a runaway hit on smart devices, first gaining mass attention in 2011 when Fruit Ninja landed on iOS. Halfbrick (Jetpack Joyride) are keen to put that right it seems, with the release of a follow up to their first Fruit Ninja Kinect title, which debuted on Xbox 360 and used the first iteration of the Kinect sensor.

Short of a few token voice gestures thrown into cross-platform titles, the Kinect has been overlooked by developers for the most part.

Given how central the Kinect 2.0 was to Microsoft’s vision for the Xbox One platform, there have been surprisingly few games that use the camera peripheral to its full capabilities.
